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Showing posts with label 29! Lets Go. Show all posts
Showing posts with label 29! Lets Go. Show all posts

Wednesday, 18 May 2022

Chain of Command: The Probe at La Cambe. Turn 1. Map 1

 So, to the first game in the Campaign!

I start with the standard US platoon from the rulebook, to represent 6th Platoon, Bravo company. 



We played out the patrol phase.  As hoped, I ended up with a jump off point by the Farmhouse on the right flank, with the other two behind the hedges closer to my table edge.  The jump off points are shown below.  Once the jump off points were established, Sigur laid some barbed wire and a minefield on the two flanks.  


With that, we were ready to start.  We rolled for force morale:  The Germans ended up with a force morale of 11, while the US rolled 9 - clearly the march up from the beach past the bodies of their comrades had shaken the platoon, and they weren't at all keen on getting into the war! 

----

2LT Morrisson jogged forward, peeking over a hedge to spy out the land.  Still no sign of the enemy.  Looking behind him, he could see his platoon hanging back. [Out of Character: My first roll of the game was terrible 4 x 4's and 1 5.   2LT Morrisson was on his own!]


    
2LT Morrission leads from the front - he's the point man for the whole 175th Regiment!

    2LT Morrisson was shortly joined by 2nd Squad under  SGT Connor, while SGT Dean and 1st Squad rushed for the cover of the Farmhouse on Morrisson's right flank.  Off to the left the officer heard the sound of a Sharman from the 747th tank battalion start to crunch up the road.  Peering round the corner of the farmhouse SGT Dean ordered two of his scouts forward.
"Mancelli! Porter!  Advance towards the orchard.  See what's up there!"
The two scouts exchanged nervous glances then advanced by rushes before hitting the dirt.  The tank rumbled further forward.  Things seemed to be going OK, Morrisson thought to himself, as he ordered 2nd squad to push through the hedge and advance towards the orchard.


Boom!  Suddenly off to the left came the sound of an anti-tank gun firing.  The shell roared across open ground striking the lead Sherman in the turret and killing the gunner, Pvt Andrews, instantly.  Inside the tank SSGT Barron cursed and started trying to move the body of the gunner out of the way of the main gun.  "What the heck do we do sarge!" Pte Waldeck, the driver yelled as the tank stalled to a halt.  2LT Morrisson flinched as a second anti-tank round whistled over the stalled tank to explode behind him.  As the scouts Porter and Mancelli advanced further on the right flank, fire exploded from the hedge lining the orchard.  Mancelli fell dead and Porter hit the ground, dropping his rifle and trying to dig a hole in the ground to shelter in.  1st squad took more fire and shock and casualties began to pile up.  Along the road the Sherman troop commander appeared heading towards his stricken colleague.  Another boom - and another round from the German anti-tank gun struck SSGT Barron's Sherman, but failed to cause damage.  SSGT Barron was still trying to drag the body of his gunner out of the way so he could fire, all the while trying to ignore the panicked yells of his driver.

Morrisson's advance was beginning to falter.  Further fire from the Germans entrenched in the hedgerow struck 1st squad.  As more bodies fell to the ground, SGT Dean and the BAR team beat a hasty retreat.  Seeing his men hesitate, 2LT Morrisson rushed forward to try and retrieve the situation.  In the rear, SSGT Kartner nodded to himself - the young LT was demonstrating bravery in the face of the enemy.  


2LT Morrisson tries to save his advance


As Morrisson rushed forward, he heard the sound of another tank advance up the road. But a fourth shell blasted out from the German anti-tank gun and finally knocked the lead Sherman out.  As flames started spreading around the interior of the tank, SSGT Barron ordered his crew to bail out, the tankers rolling into a ditch on the side of the road.  3rd Squad, under the command of the wiley SGT "Pops" Herbert moved into position in an attempt to bring fire from the left flank against the Germans


The lead Sherman goes up in Flames

By now the advance was falling to pieces.  Despite Morrisson's best efforts no-one was moving forward or firing.  "Get some goddam fire on those Krauts!" Morrisson yelled.  But his orders were drowned out by a new line of fire coming from the buildings up ahead, in addition to the Germans in the hedgeline  Rounds struck 1st and 2nd Squads, causing additional casualties, including SGT Connor, who fell wounded by the side of the road, and the scout, PVT Porter who was shot dead in his shellscrape.  A few of the GI's finally managed to work out how to fire their rifles and a spatter of bullets hit the German position, but by then it was all over.  2LT Morrisson ordered his men to fall back to the start line. 

----
Well, that was a bit of a disaster for Bravo Company!  Although Sigur is kind enough to say my command dice rolls weren't too good, I still made lots of mistakes.  I spent too many activations trying to replace the gunner on the Sherman while sitting out in the open - I should have moved the tank back into cover before trying to swap the gunner out.  The infantry advanced OK but hardly fired except towards the end, when it was too late.  I forgot that the trees along the track to the farmhouse didn't block line of sight. As such, 6th Platoon were essentially repeating the tactics from the First World War, walking into a hail of machinegun and rifle bullets.  By the time Morrisson moved forward to rally his troops, the US had lost a Sherman tank, a scout team and had shock piling up on the rest of the troops, which ultimately became impossible for him and the squad leaders to manage.  I brought 3rd squad on too late and my idea for them was to start putting fire on the anti-tank gun team, but by the time they deployed it was all over. 

So 2LT Morrisson falls back, leaving a burnt out tank and a number of dead and wounded on the battlefield.

Although in this campaign tracking the losses for the US platoons is not required, I am still going to track casualties.  So 6th Platoon has 5 dead, 3 seriously injured left on the battlefield, and 2 who stumble back to the lines to get patched up, plus SGT Connor who lies wounded in a ditch by the track leading to the farmhouse.  The supporting tank troop lose one man killed.  

175th Roll of Honor: Turn 1
Pvt Mancelli, 175th Infantry - KIA  
Pvt Porter, 175th Infantry - KIA 
Lcpl Dubray, 175th Infantry - KIA
Pvt Walton, 175th Infantry - KIA
Pvt Perez, 175th Infantry - KIA
Pvt Andrews 747th Tank Battalion - KIA

----
"What the hell happened, Lieutenant?!" Captain Whyte snapped, as Morrisson stumbled back into the company command post.
"I..er....I don't really know" Morrisson stutterd.  "We were advancing smoothly, then out of nowhere, we got hit by an anti tank gun and then machinegun and small arms fire.  My..my men tried their best but.. well..." He faltered.  "What do I do about my men, Sir? I..I mean, my casualties." the LT asked forlornly.
"Never mind them for now.  We'll worry about that once we clear this Hamlet." Captain Whyte turned to 5th Platoon.  "OK LT Hendry.  Get up there and clear that goddammed village!"

----
The only tracking the Americans need to do for this campaign, is the opinion of the Regimental Commander Colonel Goode.  As the Americans lost this game, Colonel Goode's opinion drops by one level.  He is now troubled rather than concerned. 




So, it is now over to LT Hendry and 5th Platoon to to try and clear the Germans out of La Cambe.

Credits:
US Troops - Perry Miniatures
US Tanks - Warlord games
Buildings - Charlie Foxtrot Models
Scenery - Various
Rules and Dice - Too Fat Lardies.









Tuesday, 3 September 2019

US Platoon update

Slowly working my way through the US forces for the "29! Let's Go!" campaign.

I've now managed to get 2 senior leaders done, a platoon medic, almost 2 full infantry squads and a 30.cal support option done. I hope to get the full basic platoon done in the next couple of weeks and most of the support options as well.







Here is the Platoon Medic (support option), the Second Squad, Platoon Sergeant (Senior Leader) and half of the 30. Cal Machine Gun team.

So my project tracker looks like this:


US Platoon project tracker
Status
Basic Platoon

Senior Leader # 1
Complete
Senior Leader # 2
Complete
Bazooka Team
Assembled
1st Squad
2/3's complete
2nd Squad
Complete
3rd Squad
Assembled
Support

Medic
Complete
30. Cal Team #1
Complete
30. Cal Team #2
Not Started
Extra BAR team #1
Assembled
Extra BAR Team #2
Assembled
Extra BAR Team #3
Assembled
Sherman #1
2/3rds Complete
Sherman #2
Not Started
Extra Squad
Not Started
FOO
Assembled
60MM Mortar
Not Started
50. Cal Team
Not Started
 

Still some way to go.  But the Perry plastics are so easy to paint I should get the basic platoon done in the next week or so.

I was also working on a German platoon to be the opponents in the campaign.  I started with the Warlord plastics, but just couldn't get on with them.  Fiddly figures to put together and bad poses.  So I ditched them in the "Box of Abandoned Projects" and ordered a whole new platoon from Empress Figures.  I think the Empress are more in line with the Perrys and the figures look good - plus, I really prefer metal over plastic.  That said, if the Perrys were to make late war Germans......











































Monday, 29 April 2019

29! Let's go! - the 29th Division Arrives

On Friday I got two boxes of the new US Perry GI figures, which will form the basis of the US force for "29! Lets Go!"  I've got some Perry Napoleonics - lovely figures - and the US GI's don't disappoint either.  Great figures and they paint up well.  The only problem I find with them, is that the arms are a little fiddly to put together leaving some gaps...I may have to try out some filler on them. 






First off, I assembled and painted a test figure both to see how easy it was to make, and also to test out my planned colour scheme.   I decided to make a medic- a support option in Chain of Command - which seemed like an appropriate start. 


Seemed to turn out OK!  I used the following colours:
 - Trousers/Shirt/Helmet strap: German Camo Pale Brown (Vallejo)
- Jacket/Gaiters: Karak Stone (Games Workshop)
- Boots: Flat Brown (Vallejo)
- Helmet: Olive Drab (Vallejo)
- Webbing/Water bottle (Grey Green)

Washed all over with Earthshade and then highlighted in the base colour.  Good enough for me!

With the test figure done, I assembled a few more.

L-R: 3 Infantrymen, the medic, and the Platoon Lieutenant (Senior Leader in Chain of Command)



L-R: 3 Extra crew for support weapons and Adjudant.

Although you don't need an adjudant model in Chain of Command, the GI set lends itself to making one.  I might use him as a Morale Tracker Marker.  I also switched up the colour on his pants - green grey to give a slightly different look. I might add a couple of troopers with trousers that colour to just add a bit of variation.

So, the figures are great, and paint up well. looking forward to assembling and painting the rest of the Platoon.  Having bought two boxes, I can also make up a lot of support options including, extra crew, Forward Observers, 30. Cal MG and additional BAR gunners.

I also started assembling some more terrain - roads, buildings and fields, but that will have to wait for another post!

Wednesday, 17 April 2019

Terrain

As mentioned in my last post,I have decided to go all in and play the Chain of Command "29! Let's go!" Pint Sized Campaign.  I have ordered the new US GI figures from Perry Miniatures, but while waiting for those to arrive, I received a large box of MDF buildings from Charlie Foxtrot Models.

The pint sized campaign requires several buildings and I have none....so time to get building.  I started small with the Charlie Foxtrot "Workshop" building.


To improve the look of the basic structure, I added some plastic brickwork, bought from a model railway shop.


Then smeared the walls with very thinned down modelling clay.  Next steps will be to cover the building with a mix of filler/PVA and water to make it more unified.


And while I am about it, I've started making some roads as well - following the expert advice of Mel the Terrain Tutor.



Updates to follow.....

.... updates to buildings:




I slapped on some very thinned down modelling clay around the walls to represent plaster and then painted the brickwork, walls and doors.  I made a small base and added more modelling clay to represent muddy ground, and small grit to represent soil.  just need to flock the base, and add a couple of bits of detailing. 

Monday, 8 April 2019

29! Let's Go!

wow...two posts in one day.  You wait ages for anything to happen, then two come along at once!

As I mentioned in my last post, I had played in a Necromunda Campaign at the start of the year.  While my gang did poorly, I really enjoyed the set of linked games an the fact that both the characters and the narrative developed over the course of the campaign.  While the Necromunda campaign fizzled out (hopefully it will start up again soon), I definitely liked the idea of doing more campaigns in future, for other game systems.

I've been a big fan of Chain of Command and have been impressed by the various Campaigns that are being run on other blogs and on Yoututbe.  with my new found interest in Campaigns, I jumped in and bought the "29, Lets Go!" campaign and the "At the Sharp End" Campaign Supplement (yes, its another new project....)

"29! Let's Go!" - Too Fat Lardies


In large part I chose "29 Let's Go!" because of the new plastic US forces from Perry Miniatures (pictured above).  Although designed mainly for the Mediterranean Theatre, they can also be used for the early days of D-Day and the Normandy Campaign. They look great, although probably a bit thin compared to my chunky Artizan Germans....

In addition to the "29! Let's Go!" book and the Perry miniatures (when they are released), I'll need a couple of Sherman tanks, and a load of scenery.   I've been following both the Terrain Tutor and Lukes APS on Youtube, and they have some great tips and advice.  So I am feeling confident that I can make some decent scenery for the campaign (and maybe...even a wargames table?!)  I've already ordered a handful of buildings from Charlie Foxtrot models (https://www.charliefoxtrotmodels.com/)  and started on building some roads and other terrain pieces for the game.  So looking forward to getting this one started... who knows, I might even finish a project....nah!

US Platoon project tracker


US Platoon

Core Platoon

Senior Leader #1 (Lieutenant)
incomplete
Senior Leader #2 (Platoon Sergeant)
incomplete
Bazooka Team
incomplete
1st Squad
incomplete
2nd Squad
incomplete
3rd Squad
incomplete
Support

Sherman 1
incomplete
Sherman 2
incomplete
Medic
incomplete
Engineers (Mine)
incomplete
Engineers (Demolition)
incomplete
30. Cal MG
incomplete
50. Cal MG
incomplete
Bazooka team # 2
incomplete